
DIGITAL ART
I got into 3d art a few years ago, having got burned out from all the drawing, and found it to be a much different discipline from traditional art, not least because for a 3d image to happen you have to have a model of everything in the picture. In more recent years I've tried to combine 3d and 2d to produce something with the benefits of both and the drawbacks of neither. Some of the images below were modelled in a free 3d modelling program called Wings 3D and then imported into Poser for rigging and posing. More recently, I've been learning to use Blender, another 3d program but one that does modelling, rigging, posing and everything else all in one package and there are some Blender images included below as well.
There's something very satisfying about turning a simple cube or sphere into a fully rounded-out, solid-looking character, although unlike the big film and animation studios (Disney, cough!) I believe traditional and digital media can exist side-by-side with a place in this world for both.
Some characters (modelled in Wings and rigged in Poser)...



...and some more recent ones modelled in Blender...











And some pics featuring those and other characters...















Generally, my pipeline is as follows:
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Model the characters and props in Wings 3D (a very intuitive free modelling program).
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Import the models into Blender for UV mapping.
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Produce a texture in a photo editor (my current one is Clip Studio).
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Import the textured model into Poser 10 for rigging.
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Either set up a scene in Poser 10, or import the models into Bryce to produce a finished image.
You can download some of my models from the Links & Downloads page.