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Back to Blender

  • Writer: Simon Faiers
    Simon Faiers
  • Jun 25
  • 1 min read

It might seem like I've been under a rock for the last three months, but the last quarter of a year has been spent constructively, going through some Blender manuals in order to learn the program properly. So far I've worked through a manual on the basics, a more specialised manual about creating machinery and a manual about creating, rigging and animating a character. It's been a little tricky in places as Blender is being updated constantly and the manuals are already slightly out of date. Also, the last two manuals went very deep into the program and covered some quite complicated processes that nearly broke my brain. At the end of it, I've created a yacht, a partially rigged lizard man and a space gun.

My other project has been importing all my existing models into Blender so they can be rigged and textured. And on top of that, the library comic drawing workshops are coming up.

 
 
 

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