More Blender
- Simon Faiers
- Jul 11
- 1 min read
Work on Blender is continuing alongside other creative pursuits, and I've managed to rig most of my characters using a combination of Mixamo's online rigging tool and then additional work in Blender to add bones to the body parts not covered by Mixamo - tails, eyeballs and items of clothing. The only model that doesn't work with Mixamo is my fish character, which I've had to rig using Blender's Rigify addon, modifying their "shark" template.
Once those are all done I'll be ready to move on to creating new characters or finishing work on characters I started but never got around to finishing.
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